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Founding Communications Engineer

Eden | San Francisco, California, United States+1 | 2mo ago
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Original posting (closed) below
locations: San Francisco, California, United States · London, United Kingdom
$65,000 – $120,000/yr| full-time | on-site | lead | 0+ years | visa sponsorship
skills: c++, udp, quic, rtp/rtcp, webrtc, congestion control, tls/mtls, authentication, key management, teleoperation, low-latency networking, real-time communication, media pipelines, encoders, distributed systems, observability, load testing, incident debugging, technical documentation, ros2

We are seeking a Founding Communications Engineer to own the design and delivery of a low-latency, international communications framework that enables remote teleoperators to seamlessly control our robots and collect data in real time. This is a hands-on, high-impact role where you will work closely with our multidisciplinary team to build a truly exceptional, deployment ready, robot.

Location & Working Setup:

You must be willing to relocate to San Francisco by March 30 and work in-person from a shared live/work environment. We call it a hacker house. It’s a focused, high-output environment built around shipping. We can help with visas if you are from the UK or EU.

What you will own:

  • Design and ship a global, low-latency communications stack for real-time robot teleoperation (control, video, depth, point clouds, telemetry).
  • Select and justify transports/protocols using measured latency, reliability, and operational constraints.
  • Implement resilience: congestion control, adaptive bitrate, loss recovery (FEC/retransmit), and regional failover.
  • Ensure real-world connectivity: NAT traversal, TURN/STUN, edge/relay topology.
  • Define serialization, timing, and synchronization for tight control loops and multi-sensor alignment.
  • Instrument and benchmark end-to-end performance (latency, jitter, loss, tail metrics, budgets).
  • Own security primitives: authentication, encryption, key management, secure tunnels.
  • Debug distributed production failures and deploy fixes with minimal disruption.
  • Work tightly with VR, controls, and hardware teams; maintain clear architecture and operational docs.

What we’re looking for:

  • Strong focus on building excellent real-time communications systems.
  • Proven experience shipping low-latency networking systems (teleop, live video, cloud gaming, or similar).
  • Deep understanding of real-time transport (UDP, QUIC, RTP/RTCP, WebRTC, congestion control).
  • Strong systems programming skills in C++.
  • Hands-on experience with low-latency media pipelines and encoders (GPU/software).
  • Experience operating global services and measuring region-to-region performance.
  • Solid security fundamentals (TLS/mTLS, auth, key management).
  • Experience with observability, load testing, and defining SLIs/SLOs.
  • Excellent incident debugging and technical documentation.

Required:

  • Portfolio of relevant work and projects (heavily weighted).

Desirable:

  • Experience with ROS2 and bridging robot sensor data to external clients.
  • Background in real-time systems or low-latency media for VR headsets or edge devices.
  • Strong interest in robotics.

We move fast. If you meet the bar and can relocate by March 30, 2026, apply now.

Benefits

relocation assistance
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