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XR Engineer / Full-Stack Engineer / Real-Time Engineer

Evolve Robotics | San Francisco, California, United States | 3d ago
$140,000 – $200,000/yr| full-time | on-site | mid
skills: three.js, react-three/fiber, pmndrs ecosystem, typescript, react, sync engines, local-first architectures, webrtc, peer-to-peer data channels, go, real-time media infrastructure, hand tracking, body tracking, gaze tracking, spatial ui, data modeling, server routes, real-time sync
We let people embody machines from anywhere on the planet. Humanoids, drones, industrial arms -- if it moves, someone in a headset can be inside it, doing real work. You know how people remote into desktops? We do that, but for the physical world.

Team of 5 scaling to 10.

XR Engineer -- Build the interface between human input and robot movement. Hand/body tracking, gaze, controllers, spatial UI. Make teleoperation feel like teleportation, not a laggy video call. Experience with three.js, react-three/fiber and the pmndrs ecosystem is a big plus.

Full-Stack Engineer -- Product verticals end-to-end: data modeling, server routes, UI, real-time sync. Fleet management, operator scheduling, org tooling. TypeScript/React. Experience with sync engines or local-first architectures is a big plus.

Real-Time Engineer -- WebRTC internals, peer-to-peer data channels + video, connection lifecycle management in Go. Sub-frame latency with real consequences -- these are physical machines. If you've worked on real-time media infrastructure and want to apply it to something that actually moves, this is it.

We don't care about your title. We care that you can own a problem space end-to-end, move independently, and ship things that matter.

To apply: go to https://EvolveRobotics.com, find the contact form, and beat the game. If you can't get past Evo, this might not be the role.

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